жопа - она не приходит одна. маразм не весь вышел. я просто оставлю это тут. когда будет перевод - оставлю и перевод. то что мне выдал гугл меня не порадовало...
It’s time once again to post more information about Need for Speed World’s upcoming new feature – Car Classes! Today we’re going to be talking all about Cars and what’s going to be changed after Car Classes is released. This is probably one of the most significant changes happening as a result of the new feature so let’s get right into it!
First off, what was the first thing you did when you logged into Need for Speed World for the first time? You bought a car! One of the many changes that are coming with Car Classes is that we will adjust car prices across all cars. This includes both in-game cash and SpeedBoost prices; they will be adjusted to match each car’s performance level. Moreover, because of the price adjustment all the car’s resale prices will be adjusted as well. As for Car Repairs, all cars will have the same repair costs which have been adjusted to match the new in-game cash rewards (more on Rewards in a few days).
We are also going to change the amount of in-game cash new drivers’ start with from $30,000 to $200,000. More than enough to buy your first car! In fact, with the new starting cash players will have a wider range of choice when it comes to buying their first car.
Next, we are going to remove the level restriction on cash cars. In other words, if the car is in the Car Dealer and you have enough in-game cash and a car slot, you can buy it.
We’re also going to increase the number of car slots available to players depending on their driver level. Before, players received a total of three free cars slots as they got two when they created their driver and unlocked an additional slot when they reached level 12. After Car Classes is released players can unlock up to seven slots:
- Two when they create their driver
- One at level 12
- One at level 20 (new)
- One at level 30 (new)
- One at level 40 (new)
- One at level 50 (new)
All players will retroactively receive these new car slots when Car Classes is released based on their driver level! So if you’re already level 50, you can look forward to receiving four more car slots!
One of the most significant changes we’re making to cars is that we’re going to make most base versions of cars available for in-game cash. To be clear, the base versions are just the cars; they will not come with any performance parts, Skill Mods or visual parts. The selection of in-game cash cars will change every fortnight (two weeks) as we retire and add cars. The number of cars that will be retired / added will not be fixed; instead it will vary from update to update. In a nutshell, you’ll see more cash cars more often!
When Car Classes is released we’re going to add several new in-game cash cars! At this point we’re not saying which cars they will be so the community will have to wait and see. We’re also going to be making a lot more cars available for SpeedBoost purchase as well and they will come with performance parts, Skills Mods and/or visual parts.
One important piece of information that the community should be aware of is that we are going to be permanently retiring all non-base versions of cars that are currently available for in-game cash including:
- All Royal purple cars
- Audi R8 “Darius”
- Mazda RX-7 “Battle Machine”
- Nissan 350Z “Underground 2”
- Chevrolet El Camino Blue Juggernaut
- Volkswagen Scirocco “Zack”
That is a lot of information to take in but that’s how cars will change when Car Classes is released. Tomorrow we’re going to be talking about how Car Classes is going to affect Performance Customization so be sure to tune in!
So far we’ve discussed how Car Classes is going to affect Cars and Car Ratings but how it will affect Performance Customization has been one of the most frequently asked questions from the Need for Speed World community. Interestingly enough, it’s today topic so we are very happy to be able to give everyone the run down…
First off, Performance Parts will no longer be bracketed into tiers. After Car Classes is released any part will be able to be installed onto any car! It’s very important to note that any existing parts in your inventory or already installed on your car will be substituted by non-tiered parts.
To be clear, NO ONE IS GOING TO LOSE ANY PARTS regardless of whether they are in your inventory or already installed on your car! Essentially, your parts are just going to be renamed to the new part classification as detailed above. Moreover, the old tier 1, 2 & 3 Performance Packs will cease to exist; with Car Classes there will be Silver, Gold and Platinum Performance Packs. Each Performance Pack contains 5 reward cards which can give extra Cash, Power Ups and performance parts, including:
Platinum Pack – At least one Ultra performance part
Gold Pack – At least one Pro performance part
Silver Pack – At least one Race performance part
Ultra parts are the best parts available in the game and provide a massive performance boost, so look out for the new Platinum Performance Packs to upgrade your car class quickly!
Another important change in Performance Customization is how each performance part will change the cars ratings. Whenever you install a part onto your car you’ll notice that it will now have an effect on all the cars stats (handling, acceleration and top speed). For example, installing a new engine will give the car increased acceleration and top speed but it will also have an effect on handling. This is because the performance values on the parts indicate how much each car will improve towards its maximum performance ratings for handling, acceleration and top speed, while improving the car overall. In short, parts with strong single values (e.g. top speed) are great, but more importantly, look for parts with multiple high values!
It should also be noted that visual packages sold for Cash will no longer be locked by level. Like Performance Parts, they will be able to be installed on any car regardless of your current level.
Finally, after Car Classes is released all Street Parts will be available for in-game cash in the Performance Shop!
So there will be a few changes for Performance Customization when Car Classes is released. For the next Car Classes blog we’re going to discuss how it’s going to affect other features in the Safehouse!
Hopefully by now you’ve read the blogs about how Car Classes is going to affect Cars, Handling/Acceleration/Top Speed and Performance Customization. If you haven’t read those blogs yet we recommend you make sure you do!
Today we’re going to be discussing all the changes coming to the Safehouse when Car Classes is released. One of the most significant updates we’ve made is the complete re-design of the Car menus!
Over the past two years we’ve received a lot of feedback from the community on the Car menus so we’ve made them much easier to navigate by implementing:
Scrollable List of Cars – Allows you to quickly browse and select your car. This is the same for the Change Car and Sell Car screens, so players with many cars in their Safehouse can quickly navigate to the right car without scrolling through all the models.
Quick Filters – Let’s you filter the car list by class or manufacturer. For the Purchase Car screen, it also allows you to filter cars that are ‘New’, ‘On Sale’ & ‘Limited Time’.
Style Selection – An improved Style Selection interface in the Purchase Car screen highlights the cars’ style as well as if it’s a new car or on sale. A car can have different styles, each with its own performance, visuals, pre-installed parts and prices.
Parts Panel – The new Parts Panel on the bottom left will display all the performance parts, aftermarket parts & Skill Mods currently installed on the selected car as well as its Class and overall rating. You can also mouse-over each individual part/mod to check its specific information (values).
One change to the Performance Shop that you’ll notice right away is that Misc parts have been removed. In addition, as you drag and drop parts onto your car to preview, the performance panel at the bottom will indicate the performance change as well as any rise or drop in car class, before you confirm the installation.
The final change to the Safehouse will affect new players the most as we’ve updated the First Car Purchase menu. When you create a driver and are prompted to buy your first car the First Car Purchase menu will now only display the available starting cars.
We think that the community is going to really love the new Safehouse menus; once Car Classes comes out you’ll be able to minimize your time in the Safehouse and maximize your time behind the wheel! Tomorrow’s Car Classes blog will cover all the updates to Events and Matchmaking so be sure to keep your eye out for it!
By now we hope that everyone understands just how many features are going to be affected by Car Classes in Need for Speed World. We know that it will affect Cars, Handling/Acceleration/Top Speed, Performance Customization and the Safehouse but today we’re going to talk about the upcoming changes to Events and Match-Making.
With events, we’re introducing a new system called “Events-of-the-Day”. Each day there will be about 12 – 15 different events available in the world for all players to join. Every game mode (Sprint, Circuit, Team Escape, Pursuit Outrun & Meeting Place) will always be available every day, and the range of events will dynamically change at midnight GMT.
At the same time, events will no longer be locked by driver level. After Car Classes is released all players will be able to access any available event regardless of their level.
The next change to events is their restrictions; Tier-restricted events are no more. Instead, there will be two categories of events:
Open Event – Any car can be used in an open event
Class Event – Can only be raced with a specific class of car as determined by the event restriction
With the new event restrictions players are going to have to dig into their garage and dust off some cars that they may not have driven in a while if they want to race in all the daily events!
Since events are going to change every day and have new restrictions the team also took some time to revamp the World Map and Race Gadget interface. Essentially we cleaned them up making it easy and simple to use.
One thing to note is that the ‘Race Now’ feature will still function as the fastest way to join any race. Essentially, whenever you hit Race Now (the “N” button in the top middle of the HUD), you will be automatically queued for all events that you are eligible to join, i.e all Open Events and any Class Events which match the class of your current car.
In regards to Match-making, we have updated the match-making system to take all the Car Classes changes into account so players should be matched up against opponents of similar skill and car class as much as possible. As part of this optimization, the maximum number of players for any multiplayer event has also been reduced from 8-players to 6-players.
The next Car Classes blog will be posted on Monday (August 20) and we’ll be discussing a very popular topic within the Need for Speed World community – Rewards & the Lucky Draw!
Надеемся, что все понимают, сколько изменений придет в игру вместе с системой Классов. Мы уже знаем, как она затронет автомобили, их оценку, тюнинг и функции гаража, а сегодня мы поговорим о грядущих изменениях в Событиях и матчмейкинге (подборе игроков).
Что касается Событий, мы представляем Вам новую систему под названием “События дня”. Каждый день игрокам будет доступно около 12-15 различных событий для игры. Каждый игровой режим (Спринт, Кольцо, Командная Погоня, Одиночная Погоня и Место Встреч) будет доступен всегда, каждый день, а ассортимент событий будет изменяться каждый день в полночь по GMT.
В то же время, события больше не будут привязаны к уровню водителя. После введения Классов все игроки смогут присоединиться к любому доступному событию вне зависимости от их уровня.
Следующее изменение в событиях – их ограничение; ограничения по уровням автомобилей больше не будет. Вместо него появится две категории событий:
Открытое Событие – любой автомобиль может быть использован для участия в таком событии
Событие по Классу – в нем смогут участвовать только автомобили определенного класса, указанного в описании
С введением новых ограничений игрокам придется порыться в гараже и смахнуть пыль с некоторых автомобилей, которые они долгое время не использовали, если они хотят участвовать в новых гонках!
Так как события будут меняться ежедневно, а в них появятся новые ограничения, команда также потратила немного времени на изменение интерфейса Карты Мира и меню гонки. По сути, мы сделали их проще в использовании.
Стоит отметить, что функция быстрого поиска продолжит работать в качестве быстрейшего способа присоединения к первой доступной гонке. При нажатии иконки игры в верхней части экрана, Вы будете автоматически поставлены в очередь на все события, к которым Вы имеете доступ, то есть все открытые События и События по Классу, в котором находится Ваш текущий автомобиль.
Что касается матчмейкинга, мы изменили систему подбора игроков, чтобы для игры подбирались соперники, максимально близкие по уровню вождения и классу автомобиля. В качестве части оптимизации, максимальное число игроков, участвующих в одном событии, уменьшено с 8 до 6.
Следующая часть блога, посвященного системе Классов, будет опубликована в Понедельник, 20 Августа, в ней мы поговорим об одной из популярных тем нашего сообщества – о наградах и карточках!
Last week we posted a ton of information about Car Class; how it will affect Cars, Handling/Acceleration/Top Speed, Performance Customization, the Safehouse and Events & Match-Making. In today’s blog we’ll be talking about the changes coming to Rewards and the Lucky Draw. This has been a particularly hot topic within the Need for Speed World community and there are a lot of players who have been waiting anxiously for this information so let’s get into it with any further ado!
First and foremost, we’ve adjusted all cash rewards, across all levels to be in-line with the new prices of cars and parts.
Secondly, when Car Classes is released you’ll notice that while multiplayer races will still remain the most rewarding mode to play an event, Private Events will now give out more rewards then they did before!
But we didn’t stop there; we also made updates to the Lucky Draw rewards to reward our high level players. Basically, the drop rates have been adjusted such that higher level players will not only have better drop rates of any car part (performance and aftermarket), but also a better chance of getting those rare Ultra performance parts and 3-star Skill Mods!
We’ve also made two other significant changes to the drops themselves. The first change is that we’re removing all low Power Up drops (e.g. 1x Nitrous). For the second change we’re going to be adding a new ‘Jackpot’ reward! This ‘Jackpot’ reward is super rare but really valuable. We’ll leave it up to the community to find out what it is and spread the word!
Today was the final blog of the Car Classes blog series so now you know everything about Car Classes. Since it’s the final blog the community can look forward to seeing this great new feature in the game very soon!
Once Car Classes is released in the game perhaps it’s time for us to bring back the Friday afternoon Community Gaming Sessions…
На прошлой неделе мы отправили тонну информации о классах автомобилей, как это повлияет на автомобили, управление, ускорение и максимальную скорость, тюнинг, гараж и события и матчмейкинг. В сегодняшнем блоге мы будем говорить об изменениях в наградах и карточках. Это была особенно горячая тема в Need for Speed World комьюнити, и есть много игроков, которые ждали с нетерпением эту информацию, так что давайте перейдем к ней без лишних слов!
В первую очередь, мы отрегулировали денежное вознаграждение на всех уровнях, чтобы оно было в соответствии с новой ценой на автомобили и запчасти.
Во-вторых, когда Car Classes будут введены, вы заметите, что многопользовательские гонки будут по-прежнему оставаться наиболее полезным режимом игры, так же приватные гонки теперь будут выдавать больше наград, чем раньше!
Но мы не остановились на этом, мы также обновили карточки награды так, чтобы вознаградить игроков высокого уровня. Кроме того, дроп был скорректирован так, что для высокоуровневых игроков будет не только лучше шанс выпадения любой части автомобиля (деталей производительности и деталей внешнего тюнинга), но и больше шансов получить те редкие Ультра части производительности и 3-звездочные скилы!
Мы также сделали два других существенных изменений в дропе. Первое изменение состоит в том, что мы убираем все повер-апы в низком количестве (например, 1 нитро). Для второго изменения, мы собираемся добавить новую награду “Джекпот”! “Джекпот” награда супер редкая, но очень ценная. Мы оставим ее для сообщества, чтобы узнать, что это такое и распространить это слово!
Сегодня была последняя запись в блоге об Car Classes, так что теперь вы знаете все о новых классах автомобилей. Так, как это окончательный блог, комьюнити может с нетерпением ждать это большое обновление в игре очень скоро!
Обсудить новость.
кратко - прощаемся с маздой боевой, вольксвагеном заком, ауди р8 дариусом, ниссаном ундергроунд, эль камино тараном и роялями.
чтоб мы не кисли в ожидании патча и сейчас потратили остатки бустов нам активировали скидку около 50% на машины:
BMW M3 GTS Cop Edition 3080бустов
BMW 1 Series M Coupé 1680бустов
Porsche 911 Carrera RSR 3.0 “Enduro” Edition 2310бустов
Porsche Panamera Turbo 2100бустов
Volkswagen Golf MK1 GTI “Uber Bunny” Edition 1225бустов
пойду панамеру куплю или копейку... или порш... незнаю вобщем...
добил немного новостей про классы автомобилей, этот пост регулярно обновляю. будут переводы - тоже сюда сложу.
Отредактировано 7755 (2012-08-21 17:05:07)